I am a CG Generalist focusing on modeling and texturing for characters, environments and props. My work experience has provided me with diverse capabilities in the principles of 3D as well as AR and VR. I have garnered a solid understanding of how to collaborate in 3D/CG pipeline, use my communication skills to work in partnership with other departments and ensure that shots are delivered to the highest possible standard. 

Software:
Maya, Houdini, Zbrush, Cinema4D, Arnold, Renderman
Photoshop, Mari, Substance Painter,
Unity, Unreal Engine

Portfolio www.erancaspi.com
LinkedIn https://www.linkedin.com/in/eran-caspi-95149629/
Instagram https://www.instagram.com/ecasart/